The treatment of sex seems to be a good indicator of the maturation of a medium. An interesting vid on the subject.
http://www.youtube.com/watch?v=6pEquofR2r0
Of course, it's not as simple as simply treating the subject of sex differently. We're all trying to sort out the implications of interactivity in the medium, naysayers and enthusiasts alike.
Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts
Thursday, May 29, 2008
Tuesday, May 27, 2008
The Mundane in Gaming
I was wondering why I found it refreshing to hang out in GTA IV or increase social links in Persona 3. While reading this article I realized that It was the mundane nature of those activities and the seemingly novel aspect of the mundane in gaming that compelled me. Only a few games have successfully conveyed the mundane. Some examples include Animal Crossing's real time outings or Shenmue's exploration. Usually the mundane occurs in isolated bursts or are non-core features, like vending a soft drink in Half-life or star gazing in Morrowwind. Any other games that have the mundane as a significant component, successful or not?
[In this editorial, Gamasutra Editor At Large Chris Remo takes a look at some of the alternatively laid back and frenetic design angles within Grand Theft Auto IV, making a case that it's the slow periods of gameplay that make the title's longevity as much as the big action sequences.] Having just played through Rockstar North's Grand Theft Auto IV, whose story I completed a few minutes ago, I wanted to comment on the design ...
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